Jan 06, 2010, 05:35 PM // 17:35
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#21
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Tea Powered
Join Date: May 2008
Location: UK
Profession: N/
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Quote:
Originally Posted by Morphy
tl;dr
Decrease activation time to 1 or even 3/4.
Fixd.
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I don't see how that would change anything.
In my view the problem lays not in the activation time or energy cost, but in the principle of the skill.
For this skill to be even a meaningful form of energy management and merit an elite slot, you need to be suffering from a fair bit of exhaustion. The fact it causes exhaustion itself really doesn't help.
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Jan 07, 2010, 12:38 AM // 00:38
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#22
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Jungle Guide
Join Date: May 2006
Guild: The Seraphim Knights [TSK]
Profession: E/A
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Lowering the casting time would help immensely.
Say you have a pool of energy. You maintain at ~50% exhaustion, and use the skill once every 30 seconds to relieve the exhaustion limit. This means that every 30 seconds, you net half your energy bar.
If you have a pool of 100, you can spend and gain back 50 energy every 30 seconds, which is better energy management than Offering of Blood, Power Drain, or Signet of Lost Souls on recharge. That's easily managed with focus swapping, swap to use up the deeper pool, then fill it back up, then swap back.
Even with a more reasonable pool of 80 and no swapping, you'll have better management than Offering of Spirit or PvE Energy Drain.
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Jan 07, 2010, 12:59 AM // 00:59
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#23
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Tea Powered
Join Date: May 2008
Location: UK
Profession: N/
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Quote:
Originally Posted by Skye Marin
Even with a more reasonable pool of 80 and no swapping, you'll have better management than Offering of Spirit or PvE Energy Drain.
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You'd presumably be bringing skills that cast exhaustion, otherwise you wouldn't bother with SW.
It takes 30 seconds to work off 10 points of exhaustion and anything that causes exhaustion adds 10 points.
Because SW causes exhaution, if you use it more frequently than once every 30 seconds you'll start to stack exhaustion up. This is on top of any skills you may want to use that cause it.
Maximum efficiency for this skill comes when using it at around 40-50% exhaustion and when you have 5e.
It's so cumbersome to use though, I cannot see anything being made of it even with a reduced cast time.
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Jan 07, 2010, 02:50 AM // 02:50
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#24
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Desert Nomad
Join Date: Aug 2006
Guild: Guernsey Milking Coalition[MiLk]
Profession: E/Me
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to balance it you could have it work like Master of Magic and have it end if you use a non ele skill.
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Jan 07, 2010, 04:38 AM // 04:38
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#25
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Jungle Guide
Join Date: May 2006
Guild: The Seraphim Knights [TSK]
Profession: E/A
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Quote:
Originally Posted by Xenomortis
You'd presumably be bringing skills that cast exhaustion, otherwise you wouldn't bother with SW.
It takes 30 seconds to work off 10 points of exhaustion and anything that causes exhaustion adds 10 points.
Because SW causes exhaution, if you use it more frequently than once every 30 seconds you'll start to stack exhaustion up. This is on top of any skills you may want to use that cause it.
Maximum efficiency for this skill comes when using it at around 40-50% exhaustion and when you have 5e.
It's so cumbersome to use though, I cannot see anything being made of it even with a reduced cast time.
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SW can build up enough exhaustion to make itself useful in less than 30 seconds into a match. If you're going to use it efficiently, you will actually not use it with other exhaustion skills, so you can use it exactly once every 30 seconds.
It is cumbersome exactly because it has a long cast time. Changing it to 3/4 or even 1/4 would make it good in the right hands. Other professions might be able to get some use out of it with offhands, but it is clearly designed for Eles who can manage a huge mana pool.
Last edited by Skye Marin; Jan 07, 2010 at 04:41 AM // 04:41..
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Jan 08, 2010, 09:12 AM // 09:12
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#26
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Wilds Pathfinder
Join Date: Nov 2009
Location: The Netherlands
Guild: Not going to keep up with that anymore
Profession: R/
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Second Wind is potentially useful. Cancelcast it a few times to build up exhaustion, then you have a 5 recharge massive energy boost available. If only the cast time was lower.
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Jan 08, 2010, 09:23 AM // 09:23
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#27
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The 5th Celestial Boss
Join Date: Jul 2006
Location: Inverness, Scotland
Guild: The Cult of Scaro [WHO]
Profession: E/
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Keep it under "No Attribute" and just change to:
5e, 2c, 45r - "Lose all exhaustion. For each 5 points of exhaustion lost you lose 5 energy and one adjacent foe is knocked down."
__________________
Knowledge is a process of piling up facts; wisdom lies in their simplification.
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Jan 09, 2010, 05:15 PM // 17:15
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#28
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Wilds Pathfinder
Join Date: Nov 2009
Location: The Netherlands
Guild: Not going to keep up with that anymore
Profession: R/
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Quote:
Originally Posted by Cebe
Keep it under "No Attribute" and just change to:
5e, 2c, 45r - "Lose all exhaustion. For each 5 points of exhaustion lost you lose 5 energy and one adjacent foe is knocked down."
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45 recharge? I would never use that skill in my life. Ewwwww.
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